MAS 2014 Proceeding

Addressing strategic challenges on mega cities through MS2G

Authors:   Agostino G. Bruzzone, Marina Massei, Matteo Agresta, Simonluca Poggi, Fabio Camponeschi, Marco Camponeschi

Abstract

This paper proposes the combination of modeling and simulation and serious games in order to create an effective framework to address crowdsourcing. Indeed interoperable simulation, intelligent agents and serious games have great potential and a new architecture is proposed in this paper. Such architecture that is based on modern technologies and standards allow today to develop an effective cloud solution that could deliver simulation as a service (SaaS). This approach is defined as MS2G (Modeling, Simulation and Serious Games) and could be used to address also other areas such as capability development, training, etc. In this paper MS2G is proposed to adopt it in order to face the strategic challenges related to future scenarios involving megacities; hence, the large metropolitan areas are expected to require simulation as support tool to address complex aspects such as energy, logistics, food, safety, security. Crowdsourcing in this framework provide a great chance for both policy makers and citizens to work together evaluating new solutions. Key Words Crowdsourcing, Megacities, Serious game, Modeling & Simulation, Collective Intelligence, E-government

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